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A The forest 0.40 mennyivel jobb mint a 0.38 úgy értem van sok újítás?

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2016. jún. 17. 19:07
 1/2 anonim ***** válasza:

Itt a changelog, nem tudom ebből mennyit fogsz megérteni:


(Audio) Added hurt sounds to baby fire anim

(Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet

(Multiplayer) Fixed book tabs flashing when second player held bomb

Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes)

(Performance) Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can lead to up to 2-3% FPS increase)

(audio) Added deafness when standing next to large explosions!

(audio) Fixed missing creepy mutant burning sfx for clients

(audio) Fixed missing animation sfx on cowman for clients

(audio) added snapshot to duck ambient audio when inside house boat

Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand

New art added: bloody gibs (added to armsy blown apart model)

Fixed tennis balls on dead tennis players being scaled too small

Fixed rope trap view distance set wrong and popping off too close

Fixed gap between emergency plane door exit and plane wall

Fixed area under yacht you could swim through that would remove underwater effects temporarily

Foam added around yacht in ocean

Improved yacht lod distance that high details appear

Revamped building explosion: buildings now suffer regular damage instead of having parts removed altogether and instead will collapse when their HP reaches 0

(Balance) Lowered explosion range of crafted explosive to 12 (from 15), 500 point blank damage to buildings

(Balance) Lowered explosion range of head bomb to 14 (from 15), 600 point blank damage to buildings

(Balance) Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings

Building explosion damage now has a rolloff applied based on the explosion radius

(Multiplayer) Improved building distortion calculation to better reflect accounted damage

Fixed ghost walkway not buildable

Player can no longer die from staying too long in plane crash sequence

Color highlighted items in the crafting section of survival book to make them clearer and stand out more

New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings

(Performance) Fixed rocks never going to lowest lod level

New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.

Reduced player melee damage to structures if hitting an enemy at the same time

(Performance) Optimised enemy ai routines around lots of built structures

Fixed misaligned water zone near upper part of map

Added a full reset when entering a trigger using a delayed action (ie: saving at a shelter), should prevent it from ever getting stuck

Fixed cooked rabbit meat looking like it is burnt

(Performance) Cleared out a bunch of small runtime allocations, helps reducing stutter/freezes

(Performance) Fixed/improved slowdown/stutter when approaching enemies or when enemies attack

Revamped sun rotation delaying formula, it is now based off time of day rather than sun rotation which allows greater control such as making sure it never cumulates delay past a certain point. This should prevent the occasional weirdness with sun rotation

Fixed dead sea weed not stippling in. Fixed small green rock not stippling in.

(Performance) Lowered amount of starfish and now stippling them in only when closer to player

Water collector’s water visual now scales with amount of water and visibly fills when it rains

Fixed water collector not working after being repaired and water collector giving infinite clean water if damaged whilst full

Improved lod switch for cockpit

Fixed cases of enemies glitching through walls

Fixed camera clipping through plane floor sometimes during intro stand up sequence

Fixed stairs ghost mode’s built stilt having a collider before being finalized

Fixed player getting dragged through a tree sometimes during drag away cutscene

Fixed some cases of enemies following player into water while attacking

New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head)

(Performance) Added pooling to hud’s tutorial runtime generated entries and removed unnecessary anchors causing extra CPU cost

Fixed player view sometimes becoming misaligned after entering cave doors

Survival book – fixed wrongly linked pages

(Performance) Switched 1000 cliff caps that used unity lod for much faster lod system and now lowest low level will stipple on

Fixed slightly misaligned buttons for building tutorial fire and tutorial hunting shelter

Fixed log sleds not colliding with other log sleds

Fixed log sled getting stuck to player if hit while entering log sled

Fixed jagged icons in Hud tutorials

New bestiary chapter in book: fills with information regarding enemies as you encounter them !

Added a rowing paddle to house boat !

Fixed weapon block sometimes getting stuck when using a gamepad

Fixed yacht life preserver sticking through ceiling

Improved some plant billboard distances

(Multiplayer) Unblocked house boat

Fixed player body disappearing sometimes while driving raft/houseboat

Increased delay before adding find timmy task at start of game to 10s (from 3)

Fixed jitteriness sometimes when driving raft/houseboat

Fixed player camera occasionally facing the wrong way during planecrash

(Multiplayer) Fixed destroying custom effigies leaving parts flying behind

Custom effigy parts now properly collapse along the effigy

Fixed opening book immediately after entering place ghost mode causing player camera to lock up

(Multiplayer) Fixed raft paddle getting stuck if player leaves the trigger right after engaging control of it

(Multiplayer) Fixed issue of remote non driving player falling off raft while moving it (not very noticeable on raft but was mandatory with houseboat)

(Multiplayer) Fixed red sphere showing under turtles for clients

2016. jún. 17. 20:24
Hasznos számodra ez a válasz?
 2/2 A kérdező kommentje:
köszi, tudok angolul szval nem lesz gond :)
2016. jún. 17. 22:31

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