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A Doom 3 nem indul el mi a probléma?

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már 8x telepitettem fel de nem jó?
2010. máj. 21. 23:28
 1/2 A kérdező kommentje:

2135 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

1024 MB System Memory

512 MB Video Memory

Winsock Initialized

Hostname: Tamás-PC

IP: 192.168.1.101

doom using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Current search path:

C:\Program Files\Doom 3/base

C:\Program Files\Doom 3\base\zpak000.pk4 (830 files)

C:\Program Files\Doom 3\base\pakHUN.pk4 (367 files)

C:\Program Files\Doom 3\base\pak006.pk4 (48 files)

C:\Program Files\Doom 3\base\pak005.pk4 (63 files)

C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)

C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)

C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)

C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)

C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)

C:\Program Files\Doom 3\base\game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

5151 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

couldn't exec DoomConfig.cfg

couldn't exec autoexec.cfg

4976 strings read from strings/spanish.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...calling CDS: ok

...created window @ 0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...attempting to use stereo

...PIXELFORMAT 2 selected

...creating GL context: succeeded

...making context current: succeeded


------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

sound: STEREO

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

...using GL_ATI_separate_stencil

...using GL_ATI_fragment_shader

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

X..EXT_depth_bounds_test not found

---------- R_NV20_Init ----------

Not available.

----- R200_Init -----

GL_NUM_FRAGMENT_REGISTERS_ATI: 6

GL_NUM_FRAGMENT_CONSTANTS_ATI: 8

GL_NUM_PASSES_ATI: 2

GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8

GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16

GL_COLOR_ALPHA_PAIRING_ATI: 1

GL_NUM_LOOPBACK_COMPONENTS_ATI: 3

GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3

FPROG_FAST_PATH

---------------------

---------- R_ARB2_Init ----------

Available.

Cg not available.

--------------------------------------------

---------- R_Exp_Init ----------

PARAM bloom0 = { 0.199501 };

PARAM bloom1 = { 0.176059 };

PARAM bloom2 = { 0.121004 };

PARAM bloom3 = { 0.064769 };

PARAM bloom4 = { 0.027000 };

PARAM bloom5 = { 0.008765 };

PARAM bloom6 = { 0.002216 };

PARAM bloom7 = { 0.000436 };

Available.

--------------------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll

copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll

could not create destination file

********************

ERROR: DLL extraction to fs_savepath failed


********************

Error during initialization

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

2010. máj. 21. 23:28
 2/2 A kérdező kommentje:
ezt írja ki mindig
2010. máj. 21. 23:29

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