Mi lehet a gond a Black opsal?
a videókárya drivere frissítve meg minden és belépek jöne az első bejátszás és ezt írja ki:S
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'en_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'en_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'en_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Loading fastfile 'en_patch'
used 0.00 MB memory in DB alloc
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 504 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 683 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
--- Initializing Voice ---
Hostname: tomi
Binding to 169.254.104.192:3074
------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.
end $init 2853 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 5 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 504 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 683 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 3462
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'en_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'en_frontend'
used 0.50 MB memory in DB alloc
Loading fastfile 'frontend'
used 51.84 MB memory in DB alloc
======
Com_ERROR: Direct3DDevice9::Present failed: Driver internal error (-2005530585)
======
Error during initialization:
Direct3DDevice9::Present failed: Driver internal error (-200553058
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